2010 Autumn Semester Week 6: Virtual Reality in Medicine

First slideshow:

A shorter version of the original slideshow with my own narration:

  • More than 20 million users, 30,000,000 online hours
  • What does SL mean for people?
  • It used to mean gambling (but not now)
  • Game? work? (The number of Second Life residents generating more than $5,000 in monthly income has more than quadrupled to 116 in the past year, according to San Francisco’s Linden Lab, owner of Second Life.); place?; tool?; entertainment?; sport?; opportunity?; appearance?
  • Technological barriers: register, download, install, open, log in
  • You can fly, walk, teleport, buy, sell, build.
  • Communication (chat, IM, e-mail, voice)
  • advantages (3D, media content, fast communication – SL fitness)
  • disadvantages (reliability, serious hardware requirement)
  • why do we need a SL?

sl-fun

Source

Take-home message: great opportunities for patients and medical professionals as well.

Second slideshow:

Take-home message: Second Life provides useful tools to organize meetings, educate and learn without borders.

Free e-guide about medicine and virtual worlds on Webicina.

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One Response to “2010 Autumn Semester Week 6: Virtual Reality in Medicine”

  1. Shelly Montoya Says:

    Second life is really unique and it is quite ingenuitive. I am glad that it is finding its way into making the learning process as interactive as possible. I am interested in knowing how its use in the field of medicine will develop . Thank you for the update.

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