First slideshow:
- Definition of virtual worlds
- Why do we need a second life?
- community + online games + simulation
- One example is secondlife.com
A shorter version of the original slideshow with my own narration:
- More than 20 million users, 30,000,000 online hours
- What does SL mean for people?
- It used to mean gambling (but not now)
- Game? work? (The number of Second Life residents generating more than $5,000 in monthly income has more than quadrupled to 116 in the past year, according to San Francisco’s Linden Lab, owner of Second Life.); place?; tool?; entertainment?; sport?; opportunity?; appearance?
- Technological barriers: register, download, install, open, log in
- You can fly, walk, teleport, buy, sell, build.
- Communication (chat, IM, e-mail, voice)
- advantages (3D, media content, fast communication – SL fitness)
- disadvantages (reliability, serious hardware requirement)
- why do we need a SL?
Take-home message: great opportunities for patients and medical professionals as well.
Second slideshow:
- How do medical students and physicians use it?
- AMMC
- Imperial College of London
- NHS London
- Scifoo Lives On
- Genome Island and many more
- Patients?
- Healthinfo Island
- Virtual Ability
- SLStroke and many more
- Where to follow health events?
Take-home message: Second Life provides useful tools to organize meetings, educate and learn without borders.
Free e-guide about medicine and virtual worlds on Webicina.


November 11, 2010 at 6:16 pm |
Second life is really unique and it is quite ingenuitive. I am glad that it is finding its way into making the learning process as interactive as possible. I am interested in knowing how its use in the field of medicine will develop . Thank you for the update.